
However, development was fraught with difficulties, which led to the game being delayed twice and numerous planned sections of the game were scaled back in order to meet deadlines.ĭespite selling 2.5 million copies worldwide, Tomb Raider: The Angel of Darkness received generally negative reviews from critics while some praise went to its narrative, critics faulted the game for its poor controls, camera and numerous technical issues. It was also planned to be the first in a new trilogy of Tomb Raider games released for the new generation. The intention was to create a different game from previous entries in the franchise, one that could compete better with newer action games and fully exploit the potential of the sixth generation of gaming platforms. The game's development began three years before release. The storyline follows Lara Croft as she attempts to clear herself of being the suspect of her former mentor Werner Von Croy's murder while investigating the activities of a black magic cult. The game was released in June 2003 for Microsoft Windows, PlayStation 2, and December 2003 on Mac OS X, and was the first Tomb Raider title to be released for the PlayStation 2.

It was developed by Core Design and published by Eidos Interactive. Tomb Raider: The Angel of Darkness is an action-adventure game, the sixth instalment in the Tomb Raider series, acting as a direct sequel to Tomb Raider Chronicles and The Last Revelation.
